I contributed to Trailmakers by implementing bug fixes and developing various gameplay features to improve player experience and mechanics.
Developed the game's user interface, including the main menu, pause menu, and level selection screen. - Designed and implemented the scoring and star system to track player progress and achievements.
Created player movement using physX, powerups, implemented animations and sound, created AI that walked around the level and behaved differently.
Developed the AI for the game´s boss - Integrated sound effects and music - Programmed trigger boxes for interactive gameplay.
Designed and programmed all puzzles - Integrated sound.
Programmed one of the games bosses, programmed audio system, integrating sound effects and music.
Developed a scripted event that awards an additional gun. - Constructed trigger boxes, death boxes, and various other elements.
Programmed moving obstacles that can obstruct player movement. - Created one of the three power-ups.
Game developer with 3+ years of experience specializing in gameplay programming, AI behavior systems. Proficient in Unity, C#, C++, and Unreal Engine. Passionate about creating immersive player experiences and solving complex programming challenges.